
Army survivors gather explosive materials to collapse a cave serving as one of the zombie horde's breeding grounds. After aiding the local downtown residents gather supplies, the team enters the Park district by navigating through the sewer systems, where Vergil helps stranded U.S. Upon regrouping, the team finds themselves combatting hordes of zombies and hostile mercenaries allied with the cultists, finding pockets of allied survivors during their travels. While attempting to scout Harbor City, the chopper carrying Vergil is shot down by a cult carrying military-grade weaponry, leaving the fireteam as the sole survivors of the crash in the Downtown district. Army personnel stationed at Fort Brigg (the game's fictional version of Fort Bragg). Meanwhile, another Special Forces fireteam call-signed Vergil 2-2 is tasked with securing an escape route for the U.S. During the raid, the team encounters a zombie infestation and attempts to evacuate the laboratory, but perishes from the horde as the outbreak escalates. In Harbor City, a United States Army Special Forces fireteam call-signed Raider-3 investigates a government science laboratory that had lost contact with local authorities.
BREACH AND CLEAR DEADLINE DUNGEONS UPGRADE
Crafting and upgrades are present, allowing the troops to upgrade their gear for better features and sustainability in combat. The game is an open world title with the player being able to explore the whole city, looking for items, survivors and missions. Each of the four main characters may be controlled individually. Throughout the adventure, the group searches for survivors whilst fighting off hoards of infected and human mercenaries.

This dungeon has by far the most green crates from all of them.In the game, players control a squad of four United States Army Special Forces soldiers trapped within a desolated city populated with zombies. Enough ammo! I had to backtrack twice and lose some floors, because I didn't have any room left in my backpack or missed ammo. It only has ONE base floor, so come prepared. Always keep a safe distance, so your sniper can take them out faster.

This dungeon has a lot of spitters on close quarters, so you will take some damage from their acid attacks. Then just press to see the map and head towards "Research Laboratory" written in red. This one is in the Docks District region - Bus stop: Boardwalk. Go all straight until you see a little gated hut.

Go left and then through the gate on the top left. This one is in the Residential District region - Bus stop: Power Substation. Probably only about 2-3 purple things on all the 20 floors. I personally encountered that due to the surface not being flat in this dungeon, my soldiers didn't shoot the zombies until they were really close. Otherwise, no doors to kick in but still one of the longest dungeons to go through. This is a dungeon that takes some time IF you want to see everything and loot everything. As soon as there arn't any trees on the left turn to that left side in a 180 turn, you will see a glowing cave entrance. Go down the hill and stay on the left side. This one is in the Park region - Bus stop: Former Base. Didn't get too many purple equipment or weapons here. Nothing else to see here, it's a mix between the Caves and Jupiter Enterprises. You will be checking your map a lot, to see where you've been and where to go. If you want to loot and see everything, the sewers can be confusing. Just walk up and you will see a glowing whole in the ground. This is in the Harbor City region - Bus stop: Sewer Access.
BREACH AND CLEAR DEADLINE DUNGEONS PLUS
You will get 2-3 rarity 5 weapons at the end plus you can get the trophy for shooting the portrait in the backroom as well. Definately stay in command mode for the 20th floor! There are a lot of zombies on that floor. Pretty straight forward dungeon, with a lot of doors to kick in. You will see the entrance on the left side of the stop. This is the first dungeon you go to, it's in the Harbor City region - Bus stop: Jupiter Enterprises. Loot crate droppings and loot found can differ from game to game as these are all random drops, please keep that in mind when reading through below notes. I would suggest to stay in Command Mode, as these floors can be overwhelming at times. Once somewhere in the middle between floors 01-15 and then always on the 20th floor. Each dungeon will have 2 sections where you will be thrown into "Command Mode". Playing through the campaign, you will go through the first couple of floors on 4 dungeons, "Medlab" will be the only dungeon that isn't required to go through to progress the story. Note that you have to visit all 100 floors to unlock the achievement.

There are a total of 5 dungeons in the game, each dungeons consist of 20 floors.
